As one of the most prominent and ubiquitous characters in the HoYoVerse multiverse, Welt Yang has always been tied to certain expectations. And it’s safe to say that in Honkai: Star Rail, he’s met such expectations and then some. He’s one of the best crowd-control characters in the game, and if you were lucky enough to have pulled him, then you deserve the “Welt” of knowledge we’ll give you with this Welt Honkai: Star Rail guide.
Welt, right now, is the only playable character in the game that deals Imaginary damage or, as some players might consider it, emotional damage. Moreover, he plays like a control character, often denying enemies their turn and making them more vulnerable to attacks.
Due to his mechanics, he might not be the best beginner-friendly character, so all in all, you’ll likely need this Welt Honkai: Star Rail guide. On top of lining out his playstyle, we’ll also be determining Welt’s best relics, Light Cones, and combat skills.
The Best Relics for Welt
Since Welt deals Imaginary DMG, deciding which relic is best for him is simple enough. You’ll want a 4-piece Wastelander of Banditry Desert, which focuses on increasing Imaginary DMG and doubling down against debuffed enemies. You can farm this relic set in the Cavern of Corrosion.
For reference, here’s what Wastelander of Banditry Desert can give:
- 2-Piece Bonus – Increases Imaginary DMG by 10%.
- 4-Piece Bonus – When attacking debuffed enemies, the wearer’s CRIT Rate increases by 10%. If the enemy is Imprisoned, then the wearer’s CRIT DMG increases by 20%.
Since Welt already gives out the Slow and Imprisoned debuff, that’s a lot of buffs for Welt. You lose out on these buffs if you’re fighting fresh enemies, but they won’t stay that way for long with Welt on the team.
Furthermore, Imaginary DMG weakness is currently quite common in the game, so boosting it up for Welt ensures you have an easier time against most enemy types.
As for the Planar Ornament relic set for Welt, you should be aiming for a 2-piece Pan-Galactic Commercial Enterprise, which drops from the Simulated Universe as a reward.
The Pan-Galactic Commercial Enterprise gives out these bonuses:
- 2-Piece Bonus – Increases the wearer’s Effect Hit Rate by 10%. Meanwhile, the wearer’s ATK increases by an amount that is equal to 25% of their Effect Hit Rate, up to a maximum of 25%.
Since Welt is relying a lot on Slow and Imprisonment, you’ll want a reliable proc or trigger rate for these debuffs. Effect Hit Rate increases the chance of those debuffs getting triggered whenever Welt attacks or breaks an enemy. This can win you some tough fights, and at the same time, the damage bonus that scales off Effect Hit Rate is a nice plus.
Stats to Prioritize for Welt
For Welt, since he’s a control character in Honkai: Star Rail that thrives off of debuffing enemies and ruining their turn, he benefits well from stacking Effect Hit Rate. That’s his primary source of usefulness in combat rather than being the main damage dealer or even the sub-damage dealer.
Effect Hit Rate increases the chance of Welt’s debuffs getting triggered every attack.
Other relic stats like SPD or Speed also fit him well since he’ll need to be on top of the turn queue in order to deny enemies their turns. So stacking up as much SPD as you can in relics is a huge advantage for Welt.
Break Effect is also good for him though it can be situational depending on the enemy’s weakness. Everything else can be offensive stats but do prioritize CRIT Rate and CRIT DMG on the same level as Break Effect.
In short, these relic stats take precedence over others, from most important to least important:
- Effect Hit Rate
- SPD
- CRIT Rate/CRIT DMG/Break Effect
Everything else is up to your preference. ATK and ATK% can also work since Welt’s abilities scale off ATK though don’t rely on him for that kind of role. Welt’s there for weakening enemies so other characters can perform their roles more effectively.
Best Light Cones for Welt
There’s only one 5-star Light Cone that suits Welt best, and that would be his complementary In the Name of the World, which also works well for other upcoming Nihility characters. This 5-star Light Cone ensures Welt can maximize his debuffing abilities. With this weapon, Welt can also reliably Slow or Imprison enemies with each use of his Skill while also buffing his own ATK.
If you’re not convinced, here are the bonuses from In the Name of the World:
- Increases the wearer’s DMG to debuffed enemies by 24%.
- When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
The weapon relies a lot on Welt’s debuffs, which is why we also chose the best Planar Ornament relic set for Welt as the Pan-Galactic Commercial Enterprise. More Effect Hit Rate for him means higher overall damage; he might as well be the area DPS.
And seeing as Welt usually has no energy problems and can keep his Skill accessible most of the time, you’ll see a lot of mileage for the weapon’s perk.
If you don’t have Welt’s best-in-slot (BiS) weapon, however, he still has some good budget options that work similarly.
Budget Alternatives
Good Night and Sleep Well is your ideal 4-star Light Cone choice for Welt if you don’t have his BiS weapon. Like In the Name of the World, Good Night and Sleep Well increases Welt’s damage based on the enemies’ debuffs.
The difference is that enemies need to have lots of debuffs if you want to maximize Good Night and Sleep Well’s perk.
Good Night and Sleep Well gives these to Welt:
- For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 times. This effect also applies to DoT.
That’s 36 percent damage in total, assuming you actually trigger three debuffs. Welt luckily already applies two debuffs, namely the aforementioned Slow and Imprison. The other debuff can be applied by a team member.
Overall, it’s clearly not as effective as Welt’s BiS weapon, which gives a flat 24 percent regardless of the number of debuffs.
Thus, you can also consider another 4-star Light Cone for Welt, called the Eyes of the Prey. This one increases his Effect Hit Rate, and it synergizes better with the Planar Ornament relic set we recommended for Welt.
Here are the bonuses for Eyes of the Prey:
- Increases the wearer’s Effect Hit Rate by 20% and increases DoT by 24%.
More Effect Hit Rate translates to more damage if you have the 2-piece Pan-Galactic Commercial Enterprise. Moreover, the damage-over-time bonus is also applicable to Welt since his Imaginary DMG can trigger a lot of Weakness Breaks since too many enemies are weak to Imaginary.
If you find setting up the debuffs too difficult or far from ideal, then you should just go with Eyes of the Prey instead of Good Night and Sleep Well.
Welt Skill Priorities
Welt’s combat skills are as follows:
- Gravity Suppression (Basic ATK) – Welt’s basic attack serves as a good means to top up his energy so he can keep casting his Skill. It deals Imaginary DMG amounting to 50 to 130 percent of Welt’s ATK, single target only.
- Edge of the Void (Skill) – Welt’s bread-and-butter would be his Skill, which on hit, has a 65 to 80 percent base chance of reducing an enemy’s SPD by 10 percent for 2 turns. It also deals several instances of damage and can bounce to other targets if there’s more than one.
- Synthetic Black Hole (Ultimate) – Welt’s Ultimate is a life-saver as it hits all enemies, and they’re dealt Imaginary DMG equal to 90 to 180 percent of Welt’s ATK. The more important effect is the 100 percent chance for all enemies to be Imprisoned, meaning they might as well lose a turn.
- Time Distortion (Talent) – Welt’s passive talent is a humble Imaginary DMG bonus whenever he hits enemies that are already Slowed.
- Gravitational Imprisonment (Technique) – Welt’s out-of-combat technique ensures that enemies you hit under this exploration buff will be Imprisoned for one turn.
In order to level up these combat skills, you’ll need to farm some materials whose domains or dungeons require Trailblazing Power, regardless if it’s from the male or female Trailblazer.
Silvermane Badge (tier 1) | Obsidian of Dread (tier 1) | Millions of Credits |
Silvermane Insignia (tier 2) | Obsidian of Desolation (tier 2) | Destroyer’s Final Road |
Silvermane Medal (tier 3) | Obsidian of Obsession (tier 3) | Tracks of Destiny |
Again, Trailblazing Power in Honkai: Star Rail is limited but regenerating, so you’ll want to spend it wisely. Make sure to prioritize the following combat skills first; here they are from most important to least important:
- Skill (Edge of the Void)
- Ultimate (Synthetic Black Hole)
- Basic ATK (Gravity Suppression)
- Talent (Time Distortion)
We chose Skill here since Welt’s Ultimate black hole already has a 100 percent base chance of proccing Imprison regardless of its level. Furthermore, Welt’s Skill is more accessible as it often doesn’t require a buildup. Leveling it up ensures a higher Imaginary DMG and a higher base chance to inflict Slow on enemies.
Leveling up the Ultimate merely increases the damage and adds a small bonus to Imprison duration. All other combat skills are not as effective or as available as the Skill and the Ultimate.
Best Welt Team Composition
It’s not a question of who you pair with Welt, but rather, with whom he pairs well. He’s mainly a support character, so you’ll be building teams around main damage dealers while keeping Welt in mind.
He works well with most teams, though certain exceptions apply, such as Clara, who needs her enemies to consistently and frequently attack her.
In any case, Welt goes “Welt” with these characters:
- Seele (Welt allows her to attack more often by denying enemies their turn)
- Dan Heng (a good alternative to Seele if you’re poor)
- Natasha (just about any healer will do, especially in keeping Welt alive)
- Asta (lowers enemy DEF, allowing Welt to deal more damage)
- Trailblazer (Fire) (Draws enemy aggression)
- Gepard (also draws enemy aggression and provides Shields)
- March 7th (don’t use her Shield to protect Welt, instead, use her Ice damage to supplement Welt’s crowd control)
Just keep in mind that Welt is a support that deals crowd-control against enemies and denies them their turn. By no means should you be relying on him as a main damage dealer though nothing’s stopping you from doing that, too– even though it’s suboptimal.