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Everything You Need to Know About Eldryon | Tacticus

Eldryon is one of the best characters in Tacticus, if not the best character. His usefulness in Guild Raids is unmatched, and his viability in the Arena makes him the most important character for players to focus on. Unfortunately, he can be a bit difficult to unlock, but that shouldn’t stop you from trying. Here’s a quick look at Farseer Eldryon and everything you need to know about him, from his abilities to his stats and how to use him. 

How to Unlock Eldryon

There are only two ways to unlock Eldryon in Tacticus: through the Guild Store or Requisition Scrolls. The Guild Store rotates out characters every so often, so be sure to buy shards now while you can. Your goal should be to get Eldryon to at least Legendary to increase the effectiveness of his passive Doom by 20% per rarity increase. You can buy 3 shards a day, 6 if you refresh the Guild Store (which you should).

You’ll get some shards automatically through Requisition Scrolls to help players start the Saim-Hann campaign, but it won’t be enough to fully unlock him, requiring you to buy shards through the Guild Store or hope to get more through other Reqs. Buying Requisition Scrolls isn’t the best use of Blackstone, so you’ll have to just keep your fingers crossed or wait for a Saim-Hann Mirror campaign where you’ll be able to farm Eldryon shards. 

Eldryon’s Active and Passive Abilities

Eldryon’s Active

His active ability is called Executioner and causes an enemy within 2 hexes to take X Psychic damage for each round that has started. If the target is killed, an adjacent enemy also takes X Psychic damage for each round that has started. 

This ability is obviously more useful as time goes on, and at max rank can easily kill even the highest health tanks in Tacticus. At level 8, Executioner will deal 20-75 damage per round, while at level 50, it will deal a whopping 797-2992 Psychic damage.

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Still, this ability isn’t exactly a priority, as Eldryon’s passive ability is much more useful. There are also other Xenos characters that need Badges, like Maugan Ra and Aleph-Null, causing Executioner to get put on the back burner until you have a surplus of Xenos Badges. 

That said, it doesn’t hurt to invest a little bit in Executioner since you’ll be fielding him anyway, but don’t spend too much, as Epic and Legendary Xenos Badges can be hard to come by in the late game. 

Eldryon’s Passive

Eldryon’s passive is what makes him the star of the show and a crucial character if you ever plan on doing damage in Guild Raids. Doom states that all enemy units exactly 2 hexes away from Eldryon take X damage when attacked by friendly units, increased by an additional X if the friendly unit is also an Aeldari. 

You’ll know if Doom is active on an enemy because when Eldryon or the enemy first moves into that 2-hex range, a purple animation will appear above them, signifying that their doom is near. 

At max rank, this is a bonus of 898 damage for all friendly units and 1197 for friendly Aeldari units. This is an insane amount of bonus damage, especially when you realize that it is added per hit, not attack. This means that a character like Maugan Ra, who is Aeldari, can get a bonus of 7182 damage (6 hits multiplied by 1197), not including crits or his own attack damage.

You can easily see why Eldryon is so important and held in such high regard by high-level players in Tacticus. Doom should be your number one priority after unlocking Eldryon, and it doesn’t hurt to save Xenos Badges and Orbs in preparation for leveling this crucial ability

Eldryon’s Stats and Attacks 

Eldryon has decent stats, just don’t expect him to tank hits to the face for more than a turn. His health caps out at 5743, while his armor and damage both cap out at 1224. This is at Diamond II max stars, so expect it to increase when Snowprint eventually releases Diamond III. 

Eldryon has both a melee and a ranged attack. His melee attack deals Piercing damage for 2 hits, while his ranged attack deals Psychic damage for 2 hits with a range of 2 hexes. He is a Psyker, so his ranged attack will deal 50% of its damage to a random enemy adjacent to the target. 

His only trait is being a Psyker, so there isn’t too much else to talk about there. 

Eldryon can move up to three hexes away every turn.

For equipment, Eldryon can wield a crit item, a block item, and a block booster. Keep an eye out for Shuriken Pistols, as those are the only crit items Aeldari units can use. The Illusion Imagafier is usable by both the Aeldari and Tau, but you are probably better off using a Force Field instead, depending on the enemies you are facing. 

How to Use Eldryon

The best way to use Eldryon is to keep him 2 hexes away from enemies to make full use of his passive. In Guild Raids, you want to position him so that he is close enough to proc his passive but so that there are still juicer targets, such as summons or a tank for the boss to target. High ground isn’t necessary but should be prioritized if you can use it without sacrificing survivability. 

If Eldryon isn’t within 2 hexes of your target, you should always move him first to maximize your damage and avoid leaving anything on the table. If Eldryon is in danger but is within 2 hexes of the boss or enemy, you should attack with the rest of your units, leaving one hex in a safe spot nearby unoccupied so you can move him to safety after your team takes advantage of Doom and finishes their attacks. 

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