Divinity: Original Sin 2 offers a wide array of classes to choose from, each with its unique attributes, abilities, and potential for different playstyles. To help you make an informed decision on which Divinity: Original Sin 2 classes to pick, let’s examine them all.
You’re probably just gonna resort to ‘barrelmancy’ in the game, much like in Baldur’s Gate 3 (Divinity’s spiritual successor), but on the off-chance that you run out of explosive barrels, then it’s good to know the intricacies of your chosen class so you can fall back to the good old traditional way to play the game.
Battlemage
As the name suggests, this class is a good combo of brain and brawn, perfect for players who want to be in the middle of the combat spectrum.
- Attributes: +1 Strength, +1 Intelligence, +1 Constitution
- Abilities: +1 Warfare, +1 Aerotheurge, +1 Persuasion
- Pros: Balanced physical and magical attributes
- Cons: Hybrid approach may not be optimal in challenging difficulties
Recommendation: Suitable for lower difficulty levels, but higher difficulties may require a more focused damage-type character.
Cleric
Cleric is a classic RPG class, and you can expect it to have the same role and purpose in this game as well. It’s a support class that can dominantly heal others.
- Attributes: +1 Strength, +1 Intelligence, +1 Constitution
- Abilities: +1 Hydrosophist, +1 Necromancer, +1 Bartering
- Pros: Battle medic with healing abilities
- Cons: Split focus on physical and magical damage may not excel on higher difficulties
Recommendation: Decent for those who want healing and combat but may struggle with specialized enemies on higher difficulties.
Conjurer
A better way to remember this class is by referring to it as a summoner. It excels in letting its elemental minions do most of the work and face most of the dangers.
- Attributes: +1 Strength, +2 Constitution
- Abilities: +1 Summoning, +1 Loremaster
- Pros: Powerful summoning abilities
- Cons: Inefficient point distribution in the beginning
Recommendation: It is an excellent class with some minor adjustments, and it excels in summoning.
Enchanter
Enchanter is a different flavor of spellcaster that mostly just has effective crowd control to keep enemies in check.
- Attributes: +2 Intelligence, +1 Constitution
- Abilities: +1 Aerotheurge, +1 Hydrosophist
- Pros: Strong magical damage and crowd control
- Cons: Not as potent against bosses.
Recommendation: Ideal for players looking to cast spells and control the battlefield.
Fighter
The Fighter is your quintessential bruiser class, and even in its simplicity, it also managed to dip into the Geomancer skill pool for added physical damage.
- Attributes: +1 Strength, +2 Constitution
- Abilities: +1 Geomancer, +1 Warfare, +1 Bartering
- Pros: Defensive abilities
- Cons: Geomancer skill choice may be suboptimal
Recommendation: Consider adding Polymorph for better combat utility, great for players who want something simple.
Inquisitor
Inquisitor is the cooler Battlemage and your path to Necromancy and more unconventional schools of magic.
- Attributes: +1 Strength, +1 Intelligence, +1 Constitution
- Abilities: +1 Warfare, +1 Necromancer, +1 Telekinesis
- Pros: A mix of physical and magical abilities
- Cons: May not excel in dealing with heavily armored enemies
Recommendation: Suitable for physical damage and healing but may struggle with specialized enemies on higher difficulties.
Knight
The Knight is a more serious Fighter, focusing more on Warfare skills rather than splitting its tactics on Geomancer skills. It’s a perfect tank class as well.
- Attributes: +2 Strength, +1 Constitution
- Abilities: +1 Warfare
- Pros: High physical damage capabilities
- Cons: Not great at damaging magic armor.
Recommendation: A solid choice for those who prefer melee combat.
Metamorph
Metamorph is an odd one, and even that’s saying something for Divinity: Original Sin 2 classes. You can view it as a jack-of-all-trades class with an answer for any obstacle, but it’s also difficult to set up for beginners, and it’s easy to mess up with this class.
- Attributes: +2 Strength, +2 Finesse
- Abilities: +1 Polymorph, +1 Two-Handed
- Pros: Versatile abilities
- Cons: Initial attribute spread may limit specialization. Too complicated.
Recommendation: A fun class but may require careful character-building for effectiveness. Not great for beginners.
Ranger
It’s your stereotypical archer class, and the Ranger is more versatile than it looks, thanks to the wide variety of arrows in the game. Some of these arrows can even function as spells.
- Attributes: +2 Finesse, +1 Constitution
- Abilities: +1 Huntsman, +1 Pyrokinetic
- Pros: Strong ranged physical damage, arrow variety
- Cons: Squishy
Recommendation: An excellent class for players who want to excel in ranged combat and sneaking.
Rogue
The Rogue class is a sneakier and stabbier Ranger, though you can also opt to give it bows. It’s ideal for hit-and-run tactics since getting caught in a scuffle almost always results in a disadvantage for the Rogue.
- Attributes: +2 Finesse, +1 Constitution
- Abilities: +1 Scoundrel, +1 Sneaking, +1 Dual Wielding
- Pros: High burst damage from backstabbing and stealth
- Cons: Requires careful positioning
Recommendation: Recommended for players who enjoy a high-risk, high-reward playstyle and stealth.
Shadowblade
The Shadowblade is the Battlemage version for the Rogue class, and as you can imagine, it’s even flashier with more magical utility. You will be sacrificing a bit of physical damage for magical tricks.
- Attributes: +2 Finesse, +1 Wits
- Abilities: +1 Scoundrel, +1 Polymorph, +1 Thievery
- Pros: Improved mobility and versatility
- Cons: Potential attribute distribution issue (consider reallocating Wits)
Recommendation: Offers magical versatility and could be a superior choice to a standard rogue.
Wizard
The Wizard is your go-to for your spellcaster needs. It’s more balanced as a spellcaster compared to the Enchanter and more hands-on compared to the Conjurer.
- Attributes: +2 Intelligence, +1 Constitution
- Abilities: +1 Pyrokinetic, +1 Geomancer
- Pros: Excellent elemental damage capabilities
- Cons: Initial skill selection could be optimized
Recommendation: Perfect for spellcasting enthusiasts; consider adjusting the initial skill set.
Your choice of class out of all Divinity: Original Sin 2 classes ultimately depends on your preferred playstyle.
Consider whether you want to focus on physical or magical damage, healing, or crowd control when choosing a class. Don’t hesitate to modify your character’s skills as you level up to adapt to your evolving strategy. You can always re-spec in case you regret your choices.